
Explore tutorials
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Roblox tutorial
In this tutorial, you'll learn:
Capturing & cleaning motion.
Using the free blender plugin.
Correct settings for blender to Roblox export.
Importing characters & animations into Roblox.
Applying mocap data.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Roblox tutorial
In this tutorial, you'll learn:
Capturing & cleaning motion.
Using the free blender plugin.
Correct settings for blender to Roblox export.
Importing characters & animations into Roblox.
Applying mocap data.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Roblox tutorial
In this tutorial, you'll learn:
Capturing & cleaning motion.
Using the free blender plugin.
Correct settings for blender to Roblox export.
Importing characters & animations into Roblox.
Applying mocap data.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Roblox tutorial
In this tutorial, you'll learn:
Capturing & cleaning motion.
Using the free blender plugin.
Correct settings for blender to Roblox export.
Importing characters & animations into Roblox.
Applying mocap data.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Roblox tutorial
In this tutorial, you'll learn:
Capturing & cleaning motion.
Using the free blender plugin.
Correct settings for blender to Roblox export.
Importing characters & animations into Roblox.
Applying mocap data.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Roblox tutorial
In this tutorial, you'll learn:
Capturing & cleaning motion.
Using the free blender plugin.
Correct settings for blender to Roblox export.
Importing characters & animations into Roblox.
Applying mocap data.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Roblox tutorial
In this tutorial, you'll learn:
Capturing & cleaning motion.
Using the free blender plugin.
Correct settings for blender to Roblox export.
Importing characters & animations into Roblox.
Applying mocap data.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Roblox tutorial
In this tutorial, you'll learn:
Capturing & cleaning motion.
Using the free blender plugin.
Correct settings for blender to Roblox export.
Importing characters & animations into Roblox.
Applying mocap data.
Get started for free
Download Marionette today and try all features for free. Export is limited to 3 seconds on the the free plan.
Pricing
Start for free
Try out our software as much as you like, with unlimited renders.
Full access to motion capture tools: Multi-Tracking, Body, Hands, & Face
Full access to filters, buffering, breakdown poses, & keyframe reduction
Export to FBX, GLTF, GLB
Stream to Maya or Blender
Limited to 3-second export
Monthly
Monthly
Yearly
Yearly
Indie
$14
/month
For freelancers, teachers, and students
Everything in free plus:
Unlimited export to FBX, GLTF, GLB
Stream to Maya or Blender
Revenue must be less than $100k/year
Get Indie
Studio
$34
/month
For professionals and small teams
Everything in Indie plus:
No Commercial Limits
Dedicated Support
Get Studio
POPULAR
Start for free
Try out our software as much as you like, with unlimited renders.
Full access to motion capture tools: Multi-Tracking, Body, Hands, & Face
Full access to filters, buffering, breakdown poses, & keyframe reduction
Export to FBX, GLTF, GLB
Stream to Maya or Blender
Limited to 3-second export
Monthly
Monthly
Yearly
Yearly
Indie
$14
/month
For freelancers, teachers, and students
Everything in free plus:
Unlimited export to FBX, GLTF, GLB
Stream to Maya or Blender
Revenue must be less than $100k/year
Get Indie
Studio
$34
/month
For professionals and small teams
Everything in Indie plus:
No Commercial Limits
Dedicated Support
Get Studio
POPULAR
Explore tutorials
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Roblox tutorial
In this tutorial, you'll learn:
Capturing & cleaning motion.
Using the free blender plugin.
Correct settings for blender to Roblox export.
Importing characters & animations into Roblox.
Applying mocap data.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Roblox tutorial
In this tutorial, you'll learn:
Capturing & cleaning motion.
Using the free blender plugin.
Correct settings for blender to Roblox export.
Importing characters & animations into Roblox.
Applying mocap data.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Roblox tutorial
In this tutorial, you'll learn:
Capturing & cleaning motion.
Using the free blender plugin.
Correct settings for blender to Roblox export.
Importing characters & animations into Roblox.
Applying mocap data.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Roblox tutorial
In this tutorial, you'll learn:
Capturing & cleaning motion.
Using the free blender plugin.
Correct settings for blender to Roblox export.
Importing characters & animations into Roblox.
Applying mocap data.
Got questions?
We’ve got answers.
Here’s everything you need to know before getting started.
01
Do i need cloud credits and cloud uploading?
Marionette does NOT use Cloud Credits and does NOT make you upload to the Cloud. You pay a flat, fee, and can export as much motion capture animation as you like! There are no limits on exporting!
02
What computer specs do i need?
OS: Windows 10 or newer. GPU: Nvidia GeForce GTX 745 or newer. We do not currently support AMD or CPU only.
03
What formats does Marionette support?
Animation export options vary by subscription. All plans include: Previewing & copying to Blender & Maya through our plugins or export baked motion to FBX, GLTF, & GLB Free: 3 second exports & copying to DCCs up to 30 seconds per month – unlimited previews. Indie, Pro, & Educational: Unlimited You will only be able to export by the type of character import you have. For example, if you use a GLB or import a GLB to use, it will ONLY export a GLB. Marionette does not perform conversions. Our default character is FBX. You can export your animations with our default character and extract the animation for use elsewhere, if needed.
04
Will I get access to future updates?
Yes, we continously update Marionette with new algorithms and features.
05
Does Marionette support face, hands and multi-person tracking?
Yes, Marionette supports face tracking, hand tracking and even tracking of multiple people, all from one camera.
06
How can I get support if I run into issues?
All paid plans include support via our discord channel. On the studio plan, you can get chat, Email and even phone support.
Got questions?
We’ve got answers.
Here’s everything you need to know before getting started.
01
Do i need cloud credits and cloud uploading?
Marionette does NOT use Cloud Credits and does NOT make you upload to the Cloud. You pay a flat, fee, and can export as much motion capture animation as you like! There are no limits on exporting!
02
What computer specs do i need?
OS: Windows 10 or newer. GPU: Nvidia GeForce GTX 745 or newer. We do not currently support AMD or CPU only.
03
What formats does Marionette support?
Animation export options vary by subscription. All plans include: Previewing & copying to Blender & Maya through our plugins or export baked motion to FBX, GLTF, & GLB Free: 3 second exports & copying to DCCs up to 30 seconds per month – unlimited previews. Indie, Pro, & Educational: Unlimited You will only be able to export by the type of character import you have. For example, if you use a GLB or import a GLB to use, it will ONLY export a GLB. Marionette does not perform conversions. Our default character is FBX. You can export your animations with our default character and extract the animation for use elsewhere, if needed.
04
Will I get access to future updates?
Yes, we continously update Marionette with new algorithms and features.
05
Does Marionette support face, hands and multi-person tracking?
Yes, Marionette supports face tracking, hand tracking and even tracking of multiple people, all from one camera.
06
How can I get support if I run into issues?
All paid plans include support via our discord channel. On the studio plan, you can get chat, Email and even phone support.
Got questions?
We’ve got answers.
Here’s everything you need to know before getting started.
01
Do i need cloud credits and cloud uploading?
Marionette does NOT use Cloud Credits and does NOT make you upload to the Cloud. You pay a flat, fee, and can export as much motion capture animation as you like! There are no limits on exporting!
02
What computer specs do i need?
OS: Windows 10 or newer. GPU: Nvidia GeForce GTX 745 or newer. We do not currently support AMD or CPU only.
03
What formats does Marionette support?
Animation export options vary by subscription. All plans include: Previewing & copying to Blender & Maya through our plugins or export baked motion to FBX, GLTF, & GLB Free: 3 second exports & copying to DCCs up to 30 seconds per month – unlimited previews. Indie, Pro, & Educational: Unlimited You will only be able to export by the type of character import you have. For example, if you use a GLB or import a GLB to use, it will ONLY export a GLB. Marionette does not perform conversions. Our default character is FBX. You can export your animations with our default character and extract the animation for use elsewhere, if needed.
04
Will I get access to future updates?
Yes, we continously update Marionette with new algorithms and features.
05
Does Marionette support face, hands and multi-person tracking?
Yes, Marionette supports face tracking, hand tracking and even tracking of multiple people, all from one camera.
06
How can I get support if I run into issues?
All paid plans include support via our discord channel. On the studio plan, you can get chat, Email and even phone support.
Ready to take your animations to the next level?
Start your journey to creating world class animations with powerful, unlimited video mocap, powered by AI.

Ready to take your animations to the next level?
Start your journey to creating world class animations with powerful, unlimited video mocap, powered by AI.

Ready to take your animations to the next level?
Start your journey to creating world class animations with powerful, unlimited video mocap, powered by AI.
