
Download Marionette
Download the latest version of Marionette
Computer specs:
OS: Windows 10 or newer.
GPU: Nvidia GeForce GTX 745 or newer.
We do not currently support AMD or CPU only.
Please visit www.marionettemocap.com on your laptop to download the latest version of Marionette.
v35.1
Nov. 28, 2025
Release notes

Tutorials

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.

Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.

Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.

Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.

Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.

Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.

Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.

Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.

iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.

Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.

Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.


