
Capture & Clean
Marionette lets you capture & clean motion faster,
using just a laptop & mobile phone.
Marionette lets you capture & clean motion faster,
using just a laptop & mobile phone.
Marionette lets you capture & clean motion faster,
using just a laptop & mobile phone.
Watch video
All in one tool for mocap


Unlimited renders
Marionette does all processing locally on your computer, meaning the content never leaves your computer and you never run out of cloud credits.


Intelligent cleaning
AI powered cleanup, combined with simple & intuitive manual tools lets you achieve production ready results faster, with complete creative control, all in a traditional post-to-pose workflow


No-suit motion capture
Production standard motion capture from only one video, using the best algorithms available, running on your computer, for realtime preview & faster workflows.

Works with your workflow
Marionette comes with plugins for Unreal Engine, Maya & Blender, enabling you to stream your animation directly into your pipeline. You can also export in FBX, GLB & BVH formats.
Capture & clean with Marionette,
animate with your pipeline.
Marionette enables you to motion capture from video and perform intelligent cleaning, all in one tool. Export FBX in Mixamo standard for any platform, or use our powerful plugins for blender, Unity & Maya to stream animations directly to control rigs, so you can get to animating in your favourite tools, faster.


Watch video
All in one tool for mocap

Unlimited renders
Marionette does all processing locally on your computer, meaning the content never leaves your computer and you never run out of cloud credits.

Intelligent cleaning
AI powered cleanup, combined with simple & intuitive manual tools lets you achieve production ready results faster, with complete creative control, all in a traditional post-to-pose workflow

No-suit motion capture
Production standard motion capture from only one video, using the best algorithms available, running on your computer, for realtime preview & faster workflows.

Works with your workflow
Marionette comes with plugins for Unreal Engine, Maya & Blender, enabling you to stream your animation directly into your pipeline. You can also export in FBX, GLB & BVH formats.
Capture & clean with Marionette,
animate with your pipeline.
Marionette enables you to motion capture from video and perform intelligent cleaning, all in one tool. Export FBX in Mixamo standard for any platform, or use our powerful plugins for blender, Unity & Maya to stream animations directly to control rigs, so you can get to animating in your favourite tools, faster.

Watch video
All in one tool for mocap

Unlimited renders
Marionette does all processing locally on your computer, meaning the content never leaves your computer and you never run out of cloud credits.

Intelligent cleaning
AI powered cleanup, combined with simple & intuitive manual tools lets you achieve production ready results faster, with complete creative control, all in a traditional post-to-pose workflow

No-suit motion capture
Production standard motion capture from only one video, using the best algorithms available, running on your computer, for realtime preview & faster workflows.

Works with your workflow
Marionette comes with plugins for Unreal Engine, Maya & Blender, enabling you to stream your animation directly into your pipeline. You can also export in FBX, GLB & BVH formats.
Capture & clean with Marionette,
animate with your pipeline.
Marionette enables you to motion capture from video and perform intelligent cleaning, all in one tool. Export FBX in Mixamo standard for any platform, or use our powerful plugins for blender, Unity & Maya to stream animations directly to control rigs, so you can get to animating in your favourite tools, faster.

Explore tutorials
Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Basic tutorial
In this tutorial, you'll learn:
Learn the basics
Trimming clips
Auto clean up.
Foot lock.
Animation baking.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Animator Showcase




Animator Showcase




Explore tutorials
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Blender plugin
In this tutorial, you'll learn:
Installing the plugin.
T-Pose for successful retargeting.
How to map controllers.
How to link Marionette & Blender for live preview.
Animation baking.
Cleanup
In this tutorial, you'll learn:
Using the rig adjustment tool.
Fixing incorrect joint extensions.
Correcting an overextended shoulder.
How to achieve a more natural and believable final performance.
Face & fingers
In this tutorial, you'll learn:
Enabling fingers & face tracking.
Using the automated Clean Motion.
Combining face, fingers & body tracking.
Multiperson tutorial
In this tutorial, you'll learn:
Enabling multi person capture.
Picking calibration frame.
Adjusting and refining segmentation masks.
Calibrating the scene & final processing.
Accessing and using the separate takes.
Unity plugin
In this tutorial, you'll learn:
Installing the plugin.
Preparing your rig
Using realtime preview to animate directly in Unity viewport.
Sending your clip to Unity as a new animation clip.
Unreal tutorial
In this tutorial, you'll learn:
Exporting your animation to Unreal.
Export settings.
Retargeting.
Applying your animation in the level sequencer.
Maya Plugin
In this tutorial, you'll learn:
Installing the plugin.
Get quick access.
Retargeting step by step.
Live link for realtime previews.
Baking & cleaning keyframes.
iClone tutorial
In this tutorial, you'll learn:
Exporting animations from Marionette to iClone.
Drag & drop workflow.
Calibrating the T-pose.
Getting production ready animation in minutes.
Cinema 4D tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Merging animations into Cinema 4D.
Using Character Definition tags.
Using the Character Solver.
Houdini tutorial
In this tutorial, you'll learn:
Exporting Marionette animations as FBX.
Setting up core retargeting network.
Using the Rig Match Pose tool.
Using the Map Points nodes.
Using the Full Body IK node to solve the final animation.
Advanced tutorial
Introduction to our advanced tutorials.
Advanced features
In this tutorial, you'll learn:
Keyboard shortcuts.
Customizing the 3D viewport.
Enable virtual green screen for easier compositing.
Importing Ready Player Me characters.
Applying pre-made animations.
Join our community
Loved by animators, studios & agencies
"I love how Marionette let's meet shoot as much content i want, and select exactly which sections i want to use"
Joe Lombardi
Indie animator
“Marionette is really helpful — it gives me a base motion that lets me quickly get to something that works and focus on my core idea.”
Peer Lemmers
3D Animator at Guerrilla Games
I love the realtime preview and the powerful cleanup tools
Alex Overby
Animator & actor
Marionette saves me hours and allows me to have something to forward with, faster.
Sam Surplice
Senior animator
Marionette is definitely one of the best motion capture solutions on the market
Todor from CG Dive
Freelance CG generalist
Marionette reminds me of Cascadeur. It offers great mocap quality and powerful tools for cleanup.
Monika Oller
3D animator @Tato
"I love how Marionette let's meet shoot as much content i want, and select exactly which sections i want to use"
Joe Lombardi
Indie animator
“Marionette is really helpful — it gives me a base motion that lets me quickly get to something that works and focus on my core idea.”
Peer Lemmers
3D Animator at Guerrilla Games
I love the realtime preview and the powerful cleanup tools
Alex Overby
Animator & actor
Marionette saves me hours and allows me to have something to forward with, faster.
Sam Surplice
Senior animator
Marionette is definitely one of the best motion capture solutions on the market
Todor from CG Dive
Freelance CG generalist
Marionette reminds me of Cascadeur. It offers great mocap quality and powerful tools for cleanup.
Monika Oller
3D animator @Tato
Loved by animators, studios & agencies
"I love how Marionette let's meet shoot as much content i want, and select exactly which sections i want to use"
Joe Lombardi
Indie animator
“Marionette is really helpful — it gives me a base motion that lets me quickly get to something that works and focus on my core idea.”
Peer Lemmers
3D Animator at Guerrilla Games
I love the realtime preview and the powerful cleanup tools
Alex Overby
Animator & actor
Marionette saves me hours and allows me to have something to forward with, faster.
Sam Surplice
Senior animator
Marionette is definitely one of the best motion capture solutions on the market
Todor from CG Dive
Freelance CG generalist
Marionette reminds me of Cascadeur. It offers great mocap quality and powerful tools for cleanup.
Monika Oller
3D animator @Tato
Loved by animators, studios & agencies
"I love how Marionette let's meet shoot as much content i want, and select exactly which sections i want to use"
Joe Lombardi
Indie animator
“Marionette is really helpful — it gives me a base motion that lets me quickly get to something that works and focus on my core idea.”
Peer Lemmers
3D Animator at Guerrilla Games
I love the realtime preview and the powerful cleanup tools
Alex Overby
Animator & actor
Marionette saves me hours and allows me to have something to forward with, faster.
Sam Surplice
Senior animator
Marionette is definitely one of the best motion capture solutions on the market
Todor from CG Dive
Freelance CG generalist
Marionette reminds me of Cascadeur. It offers great mocap quality and powerful tools for cleanup.
Monika Oller
3D animator @Tato
Unlimited motion capture with simple pricing
Straightforward pricing with no hidden costs.
Start for free
Try out our software as much as you like, with unlimited renders.
Full access to motion capture tools: Multi-Tracking, Body, Hands, & Face
Full access to filters, buffering, breakdown poses, & keyframe reduction
Export to FBX, GLTF, GLB
Stream to Maya or Blender
Limited to 3-second export
Monthly
Monthly
Yearly
Yearly
Indie
$14
/month
For freelancers, teachers, and students
Everything in free plus:
Unlimited export to FBX, GLTF, GLB
Stream to Maya or Blender
Revenue must be less than $100k/year
Get Indie
Studio
$34
/month
For professionals and small teams
Everything in Indie plus:
No Commercial Limits
Dedicated Support
Get Studio
POPULAR
Start for free
Try out our software as much as you like, with unlimited renders.
Full access to motion capture tools: Multi-Tracking, Body, Hands, & Face
Full access to filters, buffering, breakdown poses, & keyframe reduction
Export to FBX, GLTF, GLB
Stream to Maya or Blender
Limited to 3-second export
Monthly
Monthly
Yearly
Yearly
Indie
$14
/month
For freelancers, teachers, and students
Everything in free plus:
Unlimited export to FBX, GLTF, GLB
Stream to Maya or Blender
Revenue must be less than $100k/year
Get Indie
Studio
$34
/month
For professionals and small teams
Everything in Indie plus:
No Commercial Limits
Dedicated Support
Get Studio
POPULAR
Unlimited motion capture with simple pricing
Straightforward pricing with no hidden costs.
Start for free
Try out our software as much as you like, with unlimited renders.
Full access to motion capture tools: Multi-Tracking, Body, Hands, & Face
Full access to filters, buffering, breakdown poses, & keyframe reduction
Export to FBX, GLTF, GLB
Stream to Maya or Blender
Limited to 3-second export
Monthly
Monthly
Yearly
Yearly
Indie
$14
/month
For freelancers, teachers, and students
Everything in free plus:
Unlimited export to FBX, GLTF, GLB
Stream to Maya or Blender
Revenue must be less than $100k/year
Get Indie
Studio
$34
/month
For professionals and small teams
Everything in Indie plus:
No Commercial Limits
Dedicated Support
Get Studio
POPULAR
Unlimited motion capture with simple pricing
Straightforward pricing with no hidden costs.
Start for free
Try out our software as much as you like, with unlimited renders.
Full access to motion capture tools: Multi-Tracking, Body, Hands, & Face
Full access to filters, buffering, breakdown poses, & keyframe reduction
Export to FBX, GLTF, GLB
Stream to Maya or Blender
Limited to 3-second export
Monthly
Monthly
Yearly
Yearly
Indie
$14
/month
For freelancers, teachers, and students
Everything in free plus:
Unlimited export to FBX, GLTF, GLB
Stream to Maya or Blender
Revenue must be less than $100k/year
Get Indie
Studio
$34
/month
For professionals and small teams
Everything in Indie plus:
No Commercial Limits
Dedicated Support
Get Studio
POPULAR
Got questions?
We’ve got answers.
01
Do i need cloud credits and cloud uploading?
Marionette does NOT use Cloud Credits and does NOT make you upload to the Cloud. You pay a flat, fee, and can export as much motion capture animation as you like! There are no limits on exporting!
02
What computer specs do i need?
OS: Windows 10 or newer. GPU: Nvidia GeForce GTX 745 or newer. We do not currently support AMD or CPU only.
03
What formats does Marionette support?
Animation export options vary by subscription. All plans include: Previewing & copying to Blender & Maya through our plugins or export baked motion to FBX, GLTF, & GLB Free: 3 second exports & copying to DCCs up to 30 seconds per month – unlimited previews. Indie, Pro, & Educational: Unlimited You will only be able to export by the type of character import you have. For example, if you use a GLB or import a GLB to use, it will ONLY export a GLB. Marionette does not perform conversions. Our default character is FBX. You can export your animations with our default character and extract the animation for use elsewhere, if needed.
04
Will I get access to future updates?
Yes, we continously update Marionette with new algorithms and features.
05
Does Marionette support face, hands and multi-person tracking?
Yes, Marionette supports face tracking, hand tracking and even tracking of multiple people, all from one camera.
06
How can I get support if I run into issues?
All paid plans include support via our discord channel. On the studio plan, you can get chat, Email and even phone support.
01
Do i need cloud credits and cloud uploading?
Marionette does NOT use Cloud Credits and does NOT make you upload to the Cloud. You pay a flat, fee, and can export as much motion capture animation as you like! There are no limits on exporting!
02
What computer specs do i need?
OS: Windows 10 or newer. GPU: Nvidia GeForce GTX 745 or newer. We do not currently support AMD or CPU only.
03
What formats does Marionette support?
Animation export options vary by subscription. All plans include: Previewing & copying to Blender & Maya through our plugins or export baked motion to FBX, GLTF, & GLB Free: 3 second exports & copying to DCCs up to 30 seconds per month – unlimited previews. Indie, Pro, & Educational: Unlimited You will only be able to export by the type of character import you have. For example, if you use a GLB or import a GLB to use, it will ONLY export a GLB. Marionette does not perform conversions. Our default character is FBX. You can export your animations with our default character and extract the animation for use elsewhere, if needed.
04
Will I get access to future updates?
Yes, we continously update Marionette with new algorithms and features.
05
Does Marionette support face, hands and multi-person tracking?
Yes, Marionette supports face tracking, hand tracking and even tracking of multiple people, all from one camera.
06
How can I get support if I run into issues?
All paid plans include support via our discord channel. On the studio plan, you can get chat, Email and even phone support.
Got questions?
We’ve got answers.
01
Do i need cloud credits and cloud uploading?
Marionette does NOT use Cloud Credits and does NOT make you upload to the Cloud. You pay a flat, fee, and can export as much motion capture animation as you like! There are no limits on exporting!
02
What computer specs do i need?
OS: Windows 10 or newer. GPU: Nvidia GeForce GTX 745 or newer. We do not currently support AMD or CPU only.
03
What formats does Marionette support?
Animation export options vary by subscription. All plans include: Previewing & copying to Blender & Maya through our plugins or export baked motion to FBX, GLTF, & GLB Free: 3 second exports & copying to DCCs up to 30 seconds per month – unlimited previews. Indie, Pro, & Educational: Unlimited You will only be able to export by the type of character import you have. For example, if you use a GLB or import a GLB to use, it will ONLY export a GLB. Marionette does not perform conversions. Our default character is FBX. You can export your animations with our default character and extract the animation for use elsewhere, if needed.
04
Will I get access to future updates?
Yes, we continously update Marionette with new algorithms and features.
05
Does Marionette support face, hands and multi-person tracking?
Yes, Marionette supports face tracking, hand tracking and even tracking of multiple people, all from one camera.
06
How can I get support if I run into issues?
All paid plans include support via our discord channel. On the studio plan, you can get chat, Email and even phone support.
Got questions?
We’ve got answers.
01
Do i need cloud credits and cloud uploading?
Marionette does NOT use Cloud Credits and does NOT make you upload to the Cloud. You pay a flat, fee, and can export as much motion capture animation as you like! There are no limits on exporting!
02
What computer specs do i need?
OS: Windows 10 or newer. GPU: Nvidia GeForce GTX 745 or newer. We do not currently support AMD or CPU only.
03
What formats does Marionette support?
Animation export options vary by subscription. All plans include: Previewing & copying to Blender & Maya through our plugins or export baked motion to FBX, GLTF, & GLB Free: 3 second exports & copying to DCCs up to 30 seconds per month – unlimited previews. Indie, Pro, & Educational: Unlimited You will only be able to export by the type of character import you have. For example, if you use a GLB or import a GLB to use, it will ONLY export a GLB. Marionette does not perform conversions. Our default character is FBX. You can export your animations with our default character and extract the animation for use elsewhere, if needed.
04
Will I get access to future updates?
Yes, we continously update Marionette with new algorithms and features.
05
Does Marionette support face, hands and multi-person tracking?
Yes, Marionette supports face tracking, hand tracking and even tracking of multiple people, all from one camera.
06
How can I get support if I run into issues?
All paid plans include support via our discord channel. On the studio plan, you can get chat, Email and even phone support.
Ready to take your animations to the next level?
Start your journey to creating world class animations with powerful, unlimited video mocap, powered by AI.

Ready to take your animations to the next level?
Start your journey to creating world class animations with powerful, unlimited video mocap, powered by AI.

Ready to take your animations to the next level?
Start your journey to creating world class animations with powerful, unlimited video mocap, powered by AI.

Ready to take your animations to the next level?
Start your journey to creating world class animations with powerful, unlimited video mocap, powered by AI.
